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Diablo iv: systems and features
Diablo iv: systems and features





  • Provides options for setting limit quantity depending on item rarity(i.e.
  • Limits can be refill by gold or in-game currency(giving D4 team revenue for long game development & expansions).
  • In favor of BOP/BOT with Limits(Trade Durability)
  • If you find a better version of your “BOP” item, you can’t trade it.
  • Can’t give your friends freebies on the best gear.
  • Stop freedom of trade because you can’t trade anything you want.
  • Requires players to find copy of the better version for the “BOP” items.
  • Stops free giveaways to players who don’t put in the work.
  • Reduce Rare Item Inflation(including bots) in the game economy therefore making the item feel “rarer”.
  • In favor of BOP(Bind on Pickup)/BOT(Bind on Trade)
  • If a player drops a end game level Legendary or Set Item.
  • diablo iv: systems and features

    For this thread, I thought it would be valuable to share my first initial assumptions and recommendation for D4 trading criteria. Since we are in the “very” early stages of Diablo IV development, I was hoping to start a trend for creating a focused thread for different aspects of the D4 Systems and Features.

    diablo iv: systems and features

    Added a section about reasons why BOP(Bind on Pickup & Account)/BOT(Bind on trade) or FFA(Free for All) trade is better







    Diablo iv: systems and features